Mirza of the Desert

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Mirza of the Desert

Post by Mirza on Thu Dec 26, 2013 12:35 am

Character Name: Mirza Ali Adil

Alias: The Desert Wind

Age: 19

Height: 6'1"

Weight: 185lbs

Gender: Male

Race: Human

Class: Sword Dancer

Alignment: Chaotic Good

Abilities/Skill: Mirza is an exceptional duelist. He is near unmatched with a blade and can demonstrate the Raks Al'Mawt which is the dance of death. It is a deadly technique to which the duelist seems to dance with the blade, making swift dexterous cuts on the opponent whilst simultaneously wearing them down and avoiding blows. The Raks Al'Mawt is a world famous sword technique known only by Basil nobility. Mirza has also recieved training with the famous composite short bow, the Siyah, through which Basil camal archers (Rami) weild with deadly precision. He also learned from various members of the Rami to ride the camals and even shoot the Siyah whilst riding.
Mirza spent many years in the streets of Al'Rasheed and learned to survive out there. He picked up skills like lock picking and pick pocketing, doing whatever it took to make a living in the harsh desert city that is Al'Rasheed. Mirza is also very athletic and acrobatic able to scale buildings and other obstacles with the grace only a master of the Raks Al'Mawt could accomplish.
Mirza is also quite the smooth talker when he needs to be.

Equipment: Mirza limits his supplies to what he absolutely needs. This is due to needing to carry a light load whilst traveling through the Basil desert. He typically only carries small amounts of rations and basic supplies. He has a very limited amount of gold and will take most any job that comes his way.
Mirza also carries a Siyah and a good amount of arrows.
Mirza's most prized and valuable possession is his blade. Therafim is its name and it is known among his people as the desert wind. Said to have the soul of a powerful djinn trapped inside, the blade has many powers and is light as a feather. The weapon has been known to conjure sand storms and even hurl waves of fire at enemies. It is said that wounds inflicted by Therafim burn with the intensity of a thousand desert suns. Most notably, however Therafim permanently enchants its owner with an 'Endure Elements' spell, thus making it so whomever wields Therafim is unaffected by hot and cold temperatures in hasrsh environments.

Personality: Mirza is a strong, confident individual. He loves to show off his skills and talk of his people and their strength. He is bold and fearless and seeks to prove himself to the people around him. This can cause him to be rash and he often rushes into situations without thinking. Mirza is never afraid to speak his mind and wears his feelings on his sleeve. Mirza has a fiery heart filled with passion. On the surface he likes to appear as a brave Basil mercenary, but deep down he has a kind heart and will always help those in need. Mirza loves to drink and will never turn down any form of challenge.

History: Mirza originally was the heir to the Basil throne. Destined to be Sultan one day; he was given a life of luxury. He enjoyed the best clothes, food and luxuries money could buy. He also received the best training in all of Al'Rasheed, being thoroughly trained in the Raks Al'Mawt, or dance of death. He quickly became an exceptional duelist, bested by no one in Al'Rasheed and because of this, his father awarded him with an ancient blade known as Therafim. He was a prince among his people and well loved.
His life seemed to be going well until one day, when he went out to the bazaar to purchase unusual items and trinkets. He came across a beautiful common girl selling jewelry. He was awestruck by her beauty. He approached her in secret and the two become very close. Mirza would often steel away from his royal lifestyle to go see her. Her name was Farah and he quickly fell in love with her.
Mirza's father became suspicious of his son's secret outings and had the Hassansins follow him to where he was going. Upon discovering that the prized prince of the Basil people was in love with a woman of common blood he became outraged. The Hassansins gathered up Farah and brought her to the palace. She was beaten and broken and presented before Mirza and his father.
Mirza cried out to her and his father held him back. His father looked down to him and said "No prince of Al'rasheed will marry a common girl." He then issued the order to his Hassansin who slit Farah's throat.
Mirza was broken and he lashed out against his father, but the Hassansins held him back. Mirza spit and vowed that he would never forgive his father for what he did. That night Mirza slew the Hassansins that guarded him and left the palace, taking only his Siyah and Therafim with him.
He could not kill his father, but he could leave. He would never become the prized prince that his father wanted. It was the greatest insult he could give.
Mirza spent three long years learning to survive on the streets of Al'Rasheed. He was constantly hunted by the Hassansins and after a close call he decided to leave Al'Rasheed and brave the desert in search of a better place to live. He purchased a camel and set out through the desert. He eventually found himself in the city of Maralen. A city of tall spires and greenery, the likes of which Mirza had never seen before. The elves there resented his foreign appearance and turned him away from their city. He learned in the taverns of the lesser districts that the human empire was to the north and that he could find a home there perhaps.
Mirza then braved the forest of Farwyn and now finds himself in Farwyn town. A small hunting town east of the human/elf city of Greenstone.
 
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Last edited by Mirza on Tue Nov 25, 2014 12:33 pm; edited 5 times in total
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Re: Mirza of the Desert

Post by Mirza on Thu Dec 26, 2013 12:37 am





Last edited by Mirza on Sat Jul 12, 2014 1:49 pm; edited 1 time in total
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Re: Mirza of the Desert

Post by Mirza on Thu Dec 26, 2013 12:41 am

He has a camel named Anta A'need
the camel is very stubborn and lets no one but Mirza ride him. Anta generally carries Mirza's equipment and is not very brave. He often spits at people he is not fond of.



Last edited by Mirza on Tue Jan 07, 2014 3:44 pm; edited 1 time in total
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Re: Mirza of the Desert

Post by Mirza on Thu Dec 26, 2013 12:43 am

Mirza does have a metal claw which he uses to climb things. It is designed to grip things that would other wise have no surface to grip. He also uses it to parry melee attacks in combat, sometimes grabbing an opponents weapon to throw them off guard.
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Re: Mirza of the Desert

Post by Mirza on Wed May 07, 2014 2:25 pm

Here is a list of all the spells Therafim can perform:

Endure Elements - (Always on. Known to Mirza.) the weilder is unaffected by extreme hot and cold conditions. this is not an immunity to fire or ice, it just means he will be unnaffected by the desert heat or the arctic cold.

Light - (command word spoken. lasts until dismissed. can be used unlimited number of times. known to Mirza.) lights the sword up as though it were a torch.

Wind Slash - (command word spoken. can be used three times a day. Travels about 100ft. Known to Mirza.) sends a sharp projectile that can tear through most things. particularly flesh.

Wind Wall - (Command word spoken. can be 40ft high and 60ft wide. Usable once per day. Known to Mirza.) conjures a strong wall of wind that blows upwards. the wall can be used to cancel the flight of projectiles like arrows or thrown weapons. it also can deflect magic projectiles and deter smaller creatures.

Fire Ball - (command word spoken. can be used once per day. travels about 100ft. Not Known to Mirza.) releases a powerful fireball that explodes on impact. the explosion affects a large area around the base target.

Sand Storm - (command word spoken. Can be used twice per day. Not known to Mirza) kicks up a thick sand storm around the user. The sand storm obscures vision and is very painful to the eyes, nose and mouth due to the rough sand. The User is unaffected.

Fire Wall - (command word spoken. Can be used once per day. can be up to 30ft high and 60ft wide. Not Known to Mirza.) creates a wall of fire that damages anything caught in it.

Release - (command word spoken by its creator only. Can only be used once ever. Not known to Mirza) this spell releases the powerful, evil djinn that is trapped within the blade. This is bad news for a lot of people if cast. after this spel is used the sword becomes nothing more than a fancy looking scimitar.

In addition to these spells the blade has other properties that dont really affect free form role play like this. In a DnD setting the blade is keen, which means it is always magically sharp and never needs to be sharpened. It increases the chances for critical hits. It also does fire damage in a DnD setting that is additive with its normal damage. Again these properties are not really noticable in free form role play.

Therafim is indeed a legendary weapon and does infact have a powerful evil djinn trapped within it.
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